Wednesday, March 29, 2006

Horse post VI: I can't finish anything

OK. I hadn't even finished UV-mapping this guy when I had to rig him and do a little test to see if my rig's any good at all. So far it looks alright- the knee moves when I move the knee, the hoof moves when I move the hoof. So pretty good so far. But where did my shadow go? I'll fix that by the time I post next... Plus finish the UV mapping... Plus give him a pose that's not weird.
Plus, sorry for not updating, in, like, ever.

Saturday, March 25, 2006

Business cards

My business cards came yesterday, so I thought I'd post what they looked like.

I'm super-busy this weekend trying to put together some 3D stuff, none of which is really at all finished, onto a DVD. We'll see how that goes... They range from semi-near-done to not-hardly-started, but I guess it's better than nothing.
I'll post some of it on Monday or Tuesday.

Thursday, March 23, 2006

Horse post V. blah.

My banner ads aren't posting, probably because they're animated. Will try to link to them tomorrow.

Then there's the horse- I made a lot of progress though it doesn't look like it. Textured his whole other side (though you can't see it) and the sides of the right legs. Oh, and here's a slightly different angle, too, if you were getting bored of the last one.

Wednesday, March 22, 2006

Horse post IV: textures

Still working on adding textures, but I wanted to get something up today, and I'm trying to learn how to make and optimize Flash banners. Seems to be a lot of work in that these days if Craigslist is any indication...

I'll probably post some of them tomorrow if they don't suck too much.

Tuesday, March 21, 2006

UV mapping in Blender

OK, so before today I had pretty much no idea how to do UV mapping. I think I was out sick that day in 3D max class. I think it's like the 7 times tables- I never really learned them properly after I was out sick that day. So I followed a UV mapping tutorial I found on The tutorial as I have it saved doesn't list an author, so if you're the author and these are your textures, I apologize, I would credit you if I knew who you were.

Also I got lazy on the ground because I didn't want to find a good dirt texture. Ah well. Just wanted to do this to learn UV mapping, so I could apply textures to my horsey. If I manage to start doing that today, I might post again!

Monday, March 20, 2006

Horse post III

OK, so just so I ( and you) could see what it looks like, I mirrored the first half of the horse I've been working on. I still need to work on the head area, and especially around the eye, and I need to work on defining the joints in the legs, but overall I'm pretty happy with how it's turning out. It certainly looks more like a horse than like anything else, and that's definitely a good thing.

I'm going to try to have the modeling done and the texturing started by Friday, so that next week I can start adding a skeleton. This guy's definitely getting animated... If I can figure that part out!

Burlesque Drawing II

Two more from Burlesque drawing.
Might post again later today.

Sunday, March 19, 2006

Burlesque Drawing

I think 6 drawings will cover nicely the fact that I didn't post anything yesterday. Went to burlesque drawing with Cynthea, Christi, and Nelson. Cynthea's got some very nice drawings on her blog. I never really got into a groove... We got there late, I didn't get to do any warm-up drawings, really. I was sitting on the floor and uncomfortable, and the photographer kept sitting down right in front of me so that I couldn't see the model. Plus, I haven't drawn in _forever_, and that didn't help. It was a little frustrating but next time I think I'll try to reserve a table, and get there on time, and maybe it will go better.

Oh well. Here's some drawings anyway- enjoy! More tomorrow, I'm just done with scanning today.

Friday, March 17, 2006

Horse- more progress

Worked some more on my horse... Mainly the head, so here's a close-up. Now he has an eye... A very angry looking eye. I need to make him less angry.

Thursday, March 16, 2006

Introduction plus horsey

Hey! This is my drawing/3d/flash/programming/whatever blog. I'm going to try to post something every day, but don't expect to make any sense out of it. I'm trying to teach myself a whole bunch of stuff right now, and I have the attention span of a fruit fly, so if I feel like doing 3D... that's what you're getting. If I feel like animating stuff, that's what you'll get. So there.

Here's a horsey. It's half a horse, because in 3D, if you have something that's symmetrical, it's easier to model half of it and then mirror it, rather than making sure both sides are exactly the same throughout the modeling process. It's very much in progress... But it looks more like a horse than like a box, which is my plan at this stage of the game.

I'm still messing with the settings so if it's screwed up for anyone, tell me and I'll try to fix it.